Match the wall behind you, then don't move. That's 80% of hiding. The game rewards color-matching to your immediate background and punishes motion. Everything below is just execution detail on those two ideas.
Pick a spot with clean flat color → paint yourself that exact color → tuck your outline into the edge → freeze. Done.
The brush is your camouflage tool. The goal isn't to look pretty — it's to match the exact color of the surface behind you, edge to edge. Gaps where your base color shows through are dead giveaways. Cover the whole visible surface, and double-check the shade matches the wall, not a neighboring surface.
Once you're blended, the single fastest way to get caught is to move. Seekers' eyes snap to motion. Even small adjustments telegraph "alive." Get into position, get your color right, and then hold absolutely still until the round ends or you're forced to reposition. Let other hiders' mistakes draw the attention.
Picking a "nice" color instead of the background color. Your paint doesn't need to look good — it needs to match the wall. Aesthetic instinct gets you caught.
Seekers hunt in three ways: motion (anything that shifts), color mismatch (a body that's the wrong shade for its wall), and outline (a silhouette that breaks a clean edge). Beat all three — freeze, match color, tuck your outline — and you're effectively invisible. Try it yourself in the paint demo to feel how close your color needs to be.
Good hiding isn't improvisation — it's a loop you run the same way each round so nothing gets forgotten under pressure:
If you move to a new spot mid-round, the wall behind you changes — so your paint is now wrong. Any reposition forces a full re-paint. When in doubt, don't move.
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The one that matches the wall behind you. The whole game is color-matching — pick the paint that blends into the surface you're standing against. It changes per stage and per spot, so don't memorize one color.
Against backgrounds with clean, flat color — walls and surfaces where your painted outline disappears. Avoid busy, textured areas where your shape stands out regardless of color. Edges and corners with consistent color are your friends.
Generally no. Once you're blended, movement is what gives you away — a shifting blob is an instant tell. Hold still and let the chaos of other hiders cover you.
Movement, mismatched color, and outline. A hider who picked the wrong color, who fidgets, or whose silhouette breaks the wall's edge gets caught first. Match the color, freeze, and tuck your outline in.
Clustering is usually stronger. A wall of identically-painted bodies creates genuine doubt — seekers can't tell real painted props from players. The trade-off is that one bad hider in the cluster (wrong shade, fidgeting) can draw the seeker's eye to the whole group. Cluster only when everyone matches well.
Stay put and trust your camouflage. The pressure to 'do something' is what gets the last hider caught — they reposition, fidget, or panic-paint. If your color still matches and you're frozen, you're already doing the right thing. Let the seeker sweep past you.
Yes. You match color to the wall behind you because that's the surface the seeker sees when looking your way. If you reposition to a spot where a different wall is now behind you, your old paint no longer matches — that's why a spot change always means a color change.
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